# Animation Settings

**Universal Monster** supports adding animations based on movement type. The animation settings are setup to be universal so that they can be used for all aspects of **UM** that require an animation to be played.

**Note:** Movement type animations are currently only available for Hit Reactions and Death. Behavior Task support will be added in the future with the Swimming and Flying update.

![For movement type based animations, you will need to choose the movement state, this should never be left as None and you should use Land if unsure](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfRc7VcQbyi0srd_fm%2F-MgfWMbTvRb3bSZHfJdG%2Fimage.png?alt=media\&token=52b6b5a8-484e-441b-8a0b-b56bd4e15a56)

![Click the arrow to show more settings](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfYapltMvaUwM2lxsb%2F-MgfYdJHMbdY90C4G_ZR%2Fimage.png?alt=media\&token=6b097860-bf90-4149-8730-fa028fa647bd)

![To add the actual animation asset, click the +](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfYapltMvaUwM2lxsb%2F-MgfYffkMM9ZlHR6_l1f%2Fimage.png?alt=media\&token=e797cfdb-3e0a-4e46-8bc8-2d1d936e910b)

![Click the arrow to show the animation settings](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfYapltMvaUwM2lxsb%2F-MgfYi8JkpXySjYa4qdk%2Fimage.png?alt=media\&token=d1e98541-57a8-45a8-85f8-1da2f26ec6cd)

![All of your animations can be stored in a data table if you wish, which will make it easier to setup animations between monsters that share a skeleton, such as all humanoid monsters using the default UE4 skeleton](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfYapltMvaUwM2lxsb%2F-MgfYkpQlRLK1SPu0G5s%2Fimage.png?alt=media\&token=5dc9fec1-c1f4-4f15-810d-162c33dc7061)

{% content-ref url="../../data-tables" %}
[data-tables](https://slashin8r.gitbook.io/universal-monster/features/data-tables)
{% endcontent-ref %}

![When not using the data table option, you will need to configure each animation individually](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MgfYapltMvaUwM2lxsb%2F-MgfYnMZVB268cB2o6rB%2Fimage.png?alt=media\&token=5858aab7-6965-4604-9d29-2212e4e5b373)

**Animation**: Choose the animation asset\
**Slot**: Choose the slot for the animation to play, this is useful for playing animations for the upper body only\
**Animation Options**: Blend In Time, Blend Out Time, Play Rate, Loop Count, Blend Out Trigger Time, Time to Start Montage. These are all the normal UE4 options for playing a montage.\
**Start Sound**: Play a sound at the start of the animation\
**Start Delay**: Add a delay to the start sound if you wish for it to play some time between start and end\
**End Sound**: Play a sound at the end of the animation

{% content-ref url="sound" %}
[sound](https://slashin8r.gitbook.io/universal-monster/features/monsters/character-blueprint/sound)
{% endcontent-ref %}
