# Sound Settings

**Universal Monster** supports adding sounds to nearly every aspect of the system. The sound options are also setup to be universal so that they can be used for things like animations and behavior tasks. Most of the time, you will use them for animations, but there may be a few instances where you may want a certain behavior task to also play a sound. An example would be when your monster enters the Locate task, you may want them to say something like "Where are you?" or "I'm gonna find you!".

**Start Sound** and **End Sound** have the same setup process which is outlined below. **Start Delay** is the delay in seconds that only applies to the **Start Sound**. **End Sound** will always play at the very end of the animation. If you need sounds to play at a particular point within an animation, a sound animation notify is better to use.

![To add a new sound, click the +](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-McPZFJx_844qvqcnfbJ%2F-McPZYOov4wonSAeYfCi%2Fimage.png?alt=media\&token=c7c675fe-b69f-4599-ba4c-97fdf4ce3c6a)

![Click the arrow to show the sound settings](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-McPZFJx_844qvqcnfbJ%2F-McPZk7hq37pm5Re3JSo%2Fimage.png?alt=media\&token=1c421a64-56b5-494d-8687-a04ea2559f54)

![All of your sound settings can be stored in a data table if you wish, which will make it easier to use the same sounds for many different instances](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-McPZFJx_844qvqcnfbJ%2F-McPZv-QHq5xGHAFtqqR%2Fimage.png?alt=media\&token=a5c296c5-93ea-4aaa-920d-08184913c12f)

{% content-ref url="../../data-tables" %}
[data-tables](https://slashin8r.gitbook.io/universal-monster/features/data-tables)
{% endcontent-ref %}

![When not using the data table option, you will need to configure each sound individually](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-McPZFJx_844qvqcnfbJ%2F-McP_KimvUz_n6nyuXlT%2Fimage.png?alt=media\&token=e87105dd-8e94-4060-bc3a-a8ef9266cb7d)

**Sound**: Choose the sound asset\
**Sound Options**: Volume Multiplier, Pitch Multiplier, Start Time, Attenuation Settings, Concurrency Settings. These are all the normal UE4 options for playing a sound.\
**Make Noise?**: If you want the AI to hear the sound, this option should be set to true\
**Loudness**: This is a multiplier used with Max Range to determine how far away the sound can be heard\
**Max Range**: This is the max range of the sound\
**Tag**: The tag associated with the sound which will be used to trigger a custom event. The default is "Noise", which will trigger AI reactions.
