Universal Monster
  • Universal Monster v1.4.3
  • Overview
    • Changelog
    • Integrations
      • FPS Multiplayer Template 4.0
      • TPS Multiplayer Pack
      • Survival Game Kit v2
      • Survival Game Kit v1
      • Easy Survival RPG v4.0
      • Horror Engine
  • Features
    • Monsters
      • Character Blueprint
        • BP_UMComponent
        • BPI_UniversalMonster
        • Collision Settings
        • Animation Settings
        • Sound Settings
      • Animation Blueprint
    • Combat System
      • Attacks Array
      • Melee
      • Projectiles
      • Timers
      • Bullets
      • Trace Info
      • Player Attacks
    • Behavior System
      • Behaviors
      • Tasks
        • Wait
        • Animation
        • Move
        • Find
        • Flee
        • Hide
        • Locate
        • Return
        • Chase
        • Maneuver
        • Attack
    • Faction System
    • Group Formations
    • Conditions
    • Data Tables
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  1. Features
  2. Behavior System
  3. Tasks

Attack

The Attack task will execute the currently chosen attack as long as Set Attack was used in a previous task. It is recommended to use Set Attack in a Chase task with Maintain Range enabled. This will make the AI choose an attack and then get into range to use the attack.

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Last updated 3 years ago

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