Melee
Last updated
Last updated
Melee attacks utilize Montages with Montage Notify Windows to determine when the Melee trace should occur. Universal Monster uses Montages so that the same animation can be used to create multiple types of attacks. If you were to modify the base Animation instead, this would be triggered every time that Animation is played, whether it is played inside a Montage, as a Dynamic Montage, or as an Animation.
I setup 3 attacks using all 3 Montages I created in the first step. I then chose to Randomize each of them so the character would use a random attack each time, if it is not on cooldown of course. One of the attacks was a combo attack with 2 Hit Traces, so I gave this a cooldown of 3 seconds +/- 0.5 seconds while the other 2 attacks have no cooldown. If you have custom Damage Types, you can use them here. Refer to the Attacks Array section for more information.