> For the complete documentation index, see [llms.txt](https://slashin8r.gitbook.io/universal-monster/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://slashin8r.gitbook.io/universal-monster/features/monsters/character-blueprint/animation.md).

# Animation Settings

**Universal Monster** supports adding animations based on movement type. The animation settings are setup to be universal so that they can be used for all aspects of **UM** that require an animation to be played.

**Note:** Movement type animations are currently only available for Hit Reactions and Death. Behavior Task support will be added in the future with the Swimming and Flying update.

![For movement type based animations, you will need to choose the movement state, this should never be left as None and you should use Land if unsure](/files/-MgfWMbTvRb3bSZHfJdG)

![Click the arrow to show more settings](/files/-MgfYdJHMbdY90C4G_ZR)

![To add the actual animation asset, click the +](/files/-MgfYffkMM9ZlHR6_l1f)

![Click the arrow to show the animation settings](/files/-MgfYi8JkpXySjYa4qdk)

![All of your animations can be stored in a data table if you wish, which will make it easier to setup animations between monsters that share a skeleton, such as all humanoid monsters using the default UE4 skeleton](/files/-MgfYkpQlRLK1SPu0G5s)

{% content-ref url="/pages/-Mh-Rq2Vr742ZoVI8-L2" %}
[Data Tables](/universal-monster/features/data-tables.md)
{% endcontent-ref %}

![When not using the data table option, you will need to configure each animation individually](/files/-MgfYnMZVB268cB2o6rB)

**Animation**: Choose the animation asset\
**Slot**: Choose the slot for the animation to play, this is useful for playing animations for the upper body only\
**Animation Options**: Blend In Time, Blend Out Time, Play Rate, Loop Count, Blend Out Trigger Time, Time to Start Montage. These are all the normal UE4 options for playing a montage.\
**Start Sound**: Play a sound at the start of the animation\
**Start Delay**: Add a delay to the start sound if you wish for it to play some time between start and end\
**End Sound**: Play a sound at the end of the animation

{% content-ref url="/pages/-McPXuowQys6Jr2ltUc0" %}
[Sound Settings](/universal-monster/features/monsters/character-blueprint/sound.md)
{% endcontent-ref %}


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