Universal Monster
  • Universal Monster v1.4.3
  • Overview
    • Changelog
    • Integrations
      • FPS Multiplayer Template 4.0
      • TPS Multiplayer Pack
      • Survival Game Kit v2
      • Survival Game Kit v1
      • Easy Survival RPG v4.0
      • Horror Engine
  • Features
    • Monsters
      • Character Blueprint
        • BP_UMComponent
        • BPI_UniversalMonster
        • Collision Settings
        • Animation Settings
        • Sound Settings
      • Animation Blueprint
    • Combat System
      • Attacks Array
      • Melee
      • Projectiles
      • Timers
      • Bullets
      • Trace Info
      • Player Attacks
    • Behavior System
      • Behaviors
      • Tasks
        • Wait
        • Animation
        • Move
        • Find
        • Flee
        • Hide
        • Locate
        • Return
        • Chase
        • Maneuver
        • Attack
    • Faction System
    • Group Formations
    • Conditions
    • Data Tables
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  • Using BP_UMEnemy
  • Creating A New Character Blueprint

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  1. Features
  2. Monsters

Character Blueprint

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Last updated 3 years ago

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Universal Monster comes with a default character blueprint called UMEnemy. You may directly use this blueprint by making children of it for each monster or you can add the UMComponent and the UniversalMonster interface to an already existing character blueprint.

Using BP_UMEnemy

Creating A New Character Blueprint

Navigate to UniversalMonster\Blueprints, then right-click BP_UMEnemy and choose Create Child Blueprint Class, then give your blueprint a new name and move it to a better folder
In your Content Browser, click Add/Import and then Blueprint Class
Click on the Character button, then give the new blueprint a name and move it to a better folder