# Character Blueprint

**Universal Monster** comes with a default character blueprint called **UMEnemy**. You may directly use this blueprint by making children of it for each monster or you can add the **UMComponent** and the **UniversalMonster** interface to an already existing character blueprint.

## Using BP\_UMEnemy

![Navigate to UniversalMonster\Blueprints, then right-click BP\_UMEnemy and choose Create Child Blueprint Class, then give your blueprint a new name and move it to a better folder](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MiCsE8OhLf2ueL7YG8B%2F-MiDG0kBAiQpJmeoTHiJ%2Fimage.png?alt=media\&token=824f461f-a89e-44ec-bc4a-af986986b2f8)

## Creating A New Character Blueprint

![In your Content Browser, click Add/Import and then Blueprint Class](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MiCsE8OhLf2ueL7YG8B%2F-MiDF1UPPdeYRuxEHGof%2Fimage.png?alt=media\&token=ed10beb5-ab43-4493-8f32-5e40ef676d44)

![Click on the Character button, then give the new blueprint a name and move it to a better folder](https://2501426749-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbsB8IAdQC_jVeRoJ70%2F-MiCsE8OhLf2ueL7YG8B%2F-MiDFKsOPTsk5suViFeo%2Fimage.png?alt=media\&token=8f2a66a3-c72d-4194-af01-543ac3c33832)
