Character Blueprint

Universal Monster comes with a default character blueprint called UMEnemy. You may directly use this blueprint by making children of it for each monster or you can add the UMComponent and the UniversalMonster interface to an already existing character blueprint.

Using BP_UMEnemy

Navigate to UniversalMonster\Blueprints, then right-click BP_UMEnemy and choose Create Child Blueprint Class, then give your blueprint a new name and move it to a better folder

Creating A New Character Blueprint

In your Content Browser, click Add/Import and then Blueprint Class
Click on the Character button, then give the new blueprint a name and move it to a better folder

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