Move
Last updated
Last updated
The Move task tells your AI to Roam, Patrol (follow a spline path), or Follow (follow a group leader). If the character successfully moves to its next location, the task will return a Success result, but if it fails to move to its next location, it will return a Fail result.
If your AI has no Spline Path (BP_UMPath) reference and no Leader reference, it will Roam when it executes the Move task.
Min Distance: Minimum distance from the character's spawn point to find its next location. Max Distance: Maximum distance from the character's spawn point to find its next location. Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed. Min Acceptance Radius: Minimum acceptance radius to determine when the character has reached its next location. Max Acceptance Radius: Maximum acceptance radius to determine when the character has reached its next location. Stop On Overlap?: Should the acceptance radius also add the pawn's radius?
If your AI has a Spline Path (BP_UMPath) reference and no Leader reference, it will Patrol when it executes the Move task. A character that is Patrolling will simply follow their current Spline Path.
Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed.
If your AI has a Leader reference, it will Follow its Leader when it executes the Move task. Even if the character has a Spline Path reference, it will prioritize following its Leader. Its position in the Group Formation and the type of Group Formation the Leader is using will determine the exact location of the character.
Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed.