Changelog

v1.4.4: 2023-02-25

Fixed

  • Stun Delay

  • 3D Movement Sometimes Causing Zero Velocity

  • AI Losing Line of Sight During Chase Task

  • Hover Height

  • Face Target

v1.4.3: 2023-01-22

Added

  • GetAttackRate Interface Function to Change Montage Play Rate during Runtime

  • PlayRate, StartingPosition, and StartingSection to Attack Struct

  • TraceStart and TraceEnd Animation Notifies to Replace Montage Notify Windows

  • Sphere, Capsule, and Line Traces for Melee Attacks and Projectiles

  • More Stimulus Info for Condition Checks: IsStunned?, Height, MovementState, and TimeOfDay

Fixed

  • Stuns (Again)

  • Stun Giving Accessed None Errors

  • EQS Task not Giving Correct Location Results

  • Hover Causing AI to Instantly Change Location when Anything Moves Under Them

v1.4.2: 2022-12-27

Added

  • Trigger Stun Interface Function

Fixed

  • Stuns

  • AI Circling their Destination

v1.4.1: 2022-12-26

Added

  • Movement State Array to Attacks (Replacing the Single Movement State), so Attacks have the Option to be Used for Multiple Movement States

  • Tooltips to most structs (will finish the others with the next update)

Fixed

  • NavMesh Check

  • Character Rotation with Dynamic Movement

  • Chance for Task of None

  • Accessed None Errors

v1.4 Flying and Swimming Update: 2022-12-21

Added

  • Flying

  • Hovering

  • Swimming

  • Surface Swimming

  • Non-Navmesh Movement

  • Dynamic Obstacle Avoidance

  • Movement State Changing

  • Attacks Based on Movement State

  • Projectile Homing Duration

  • Option to Use Data Table to Fill Attacks Array

v1.3.8: 2022-07-22

Added

  • Use Socket for Projectile Location and Direction

Fixed

  • Task Conditions causing Behavior Loop

  • UE5 Animation Blueprint Error

  • Replicated Sprint

  • Smooth Character Rotation

  • Attack Task

  • Cooldowns

v1.3.7: 2021-11-26

Added

  • Skip Durability for Hit Event

  • Direction Variable

Removed

  • Hard-coded Faction State Names

Fixed

  • Log Warnings

  • Reference Errors

  • Change Task

  • Line of Sight

  • Hearing

  • Patrol Task

  • Flee Task

  • Hit Reactions

  • Set Attack

  • Cooldowns

v1.3.6: 2021-09-10

Added

  • More Combat Behavior Examples

  • Reaction Time Support

Removed

  • BTS_CheckBehavior

Fixed

  • Projectile Pattern Default Value

  • Other Minor Fixes

v1.3.5: 2021-08-26

Added

  • LowerBody Slot

Fixed

  • Component Collision

  • Should Hit Function

  • Return Task

  • Refresh Bones

  • Attacking Out of Range

  • Line of Sight

  • Remove Current Target from Perceived Targets

v1.3.4: 2021-08-06

Added

  • Perception Extension Support

  • Damage Tracking

  • Maneuver Task

  • Attack Task Info Override

  • Factions Save Now Updates Dynamically Based On Factions Data Table

  • Environment Objects Array In Trace Info

Fixed

  • AI No Longer Stuck In Attacking State When Not Attacking

  • Multiple Notify Windows Now Hit Per Notify Window

  • Melee Pass Through Environment/Friendlies

  • Death Collision

v1.3.3: 2021-06-26

Added

  • Perceived Actors Array

  • Behaviors Data Table

  • Tasks Data Table

  • Task Info Data Table

  • Stimuli Data Table

  • Animations Data Table

  • Sounds Data Table

  • Formations Data Table

  • Hit Effects Data Table

  • Bullets Data Table

Fixed

  • AI Changes Target After Killing Current Target

  • AI No Longer Attacks Dead Target

v1.3.2: 2021-06-18

Fixed

  • Return Task

  • UMGlobal Replication

  • Faction Replication

v1.3.1: 2021-06-05

Added

  • Projectile Patterns

  • Trace Info Data Table

Fixed

  • EQS Task

  • Chase Task

v1.3 Behavior Update: 2021-05-13

Added

  • AI Tasks

  • AI Behaviors

  • Routine Behaviors

  • Stimuli Behaviors

  • Combat Behaviors

  • AI Task Info

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