Changelog
v1.4.4: 2023-02-25
Fixed
Stun Delay
3D Movement Sometimes Causing Zero Velocity
AI Losing Line of Sight During Chase Task
Hover Height
Face Target
v1.4.3: 2023-01-22
Added
GetAttackRate Interface Function to Change Montage Play Rate during Runtime
PlayRate, StartingPosition, and StartingSection to Attack Struct
TraceStart and TraceEnd Animation Notifies to Replace Montage Notify Windows
Sphere, Capsule, and Line Traces for Melee Attacks and Projectiles
More Stimulus Info for Condition Checks: IsStunned?, Height, MovementState, and TimeOfDay
Fixed
Stuns (Again)
Stun Giving Accessed None Errors
EQS Task not Giving Correct Location Results
Hover Causing AI to Instantly Change Location when Anything Moves Under Them
v1.4.2: 2022-12-27
Added
Trigger Stun Interface Function
Fixed
Stuns
AI Circling their Destination
v1.4.1: 2022-12-26
Added
Movement State Array to Attacks (Replacing the Single Movement State), so Attacks have the Option to be Used for Multiple Movement States
Tooltips to most structs (will finish the others with the next update)
Fixed
NavMesh Check
Character Rotation with Dynamic Movement
Chance for Task of None
Accessed None Errors
v1.4 Flying and Swimming Update: 2022-12-21
Added
Flying
Hovering
Swimming
Surface Swimming
Non-Navmesh Movement
Dynamic Obstacle Avoidance
Movement State Changing
Attacks Based on Movement State
Projectile Homing Duration
Option to Use Data Table to Fill Attacks Array
v1.3.8: 2022-07-22
Added
Use Socket for Projectile Location and Direction
Fixed
Task Conditions causing Behavior Loop
UE5 Animation Blueprint Error
Replicated Sprint
Smooth Character Rotation
Attack Task
Cooldowns
v1.3.7: 2021-11-26
Added
Skip Durability for Hit Event
Direction Variable
Removed
Hard-coded Faction State Names
Fixed
Log Warnings
Reference Errors
Change Task
Line of Sight
Hearing
Patrol Task
Flee Task
Hit Reactions
Set Attack
Cooldowns
v1.3.6: 2021-09-10
Added
More Combat Behavior Examples
Reaction Time Support
Removed
BTS_CheckBehavior
Fixed
Projectile Pattern Default Value
Other Minor Fixes
v1.3.5: 2021-08-26
Added
LowerBody Slot
Fixed
Component Collision
Should Hit Function
Return Task
Refresh Bones
Attacking Out of Range
Line of Sight
Remove Current Target from Perceived Targets
v1.3.4: 2021-08-06
Added
Perception Extension Support
Damage Tracking
Maneuver Task
Attack Task Info Override
Factions Save Now Updates Dynamically Based On Factions Data Table
Environment Objects Array In Trace Info
Fixed
AI No Longer Stuck In Attacking State When Not Attacking
Multiple Notify Windows Now Hit Per Notify Window
Melee Pass Through Environment/Friendlies
Death Collision
v1.3.3: 2021-06-26
Added
Perceived Actors Array
Behaviors Data Table
Tasks Data Table
Task Info Data Table
Stimuli Data Table
Animations Data Table
Sounds Data Table
Formations Data Table
Hit Effects Data Table
Bullets Data Table
Fixed
AI Changes Target After Killing Current Target
AI No Longer Attacks Dead Target
v1.3.2: 2021-06-18
Fixed
Return Task
UMGlobal Replication
Faction Replication
v1.3.1: 2021-06-05
Added
Projectile Patterns
Trace Info Data Table
Fixed
EQS Task
Chase Task
v1.3 Behavior Update: 2021-05-13
Added
AI Tasks
AI Behaviors
Routine Behaviors
Stimuli Behaviors
Combat Behaviors
AI Task Info
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