Universal Monster
  • Universal Monster v1.4.3
  • Overview
    • Changelog
    • Integrations
      • FPS Multiplayer Template 4.0
      • TPS Multiplayer Pack
      • Survival Game Kit v2
      • Survival Game Kit v1
      • Easy Survival RPG v4.0
      • Horror Engine
  • Features
    • Monsters
      • Character Blueprint
        • BP_UMComponent
        • BPI_UniversalMonster
        • Collision Settings
        • Animation Settings
        • Sound Settings
      • Animation Blueprint
    • Combat System
      • Attacks Array
      • Melee
      • Projectiles
      • Timers
      • Bullets
      • Trace Info
      • Player Attacks
    • Behavior System
      • Behaviors
      • Tasks
        • Wait
        • Animation
        • Move
        • Find
        • Flee
        • Hide
        • Locate
        • Return
        • Chase
        • Maneuver
        • Attack
    • Faction System
    • Group Formations
    • Conditions
    • Data Tables
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On this page
  • Bone Hit Detection
  • Capsule Component
  • Skeletal Mesh Component
  • Simple Hit Detection
  • Capsule Component
  • Skeletal Mesh Component
  • Trace Settings

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  1. Features
  2. Monsters
  3. Character Blueprint

Collision Settings

PreviousBPI_UniversalMonsterNextAnimation Settings

Last updated 3 years ago

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Since Universal Monster is also a complete combat system with hit detection, collision settings are very important to understand. UM is capable of working with any custom collision channels and object types that you may add for your project. Depending on how accurate you want the hit detection to be, there will be some alterations you may need to make to the default collision settings of the Capsule Component and the Skeletal/Static Mesh Components.

Bone Hit Detection

If it is important that you are able to determine which specific bone was hit, then you will want to make sure your Capsule Component is not triggering the hits. In the following example, the hit detection traces are being done on the Visibility channel.

Capsule Component

Skeletal Mesh Component

Simple Hit Detection

If you do not care to track the specific bone that was hit, then you can let the Capsule Component handle the hit detection and turn off collision for the Skeletal Mesh.

Capsule Component

Skeletal Mesh Component

Trace Settings

Universal Monster allows you to set custom trace settings for every attack, projectile and special attack. You can find more information on the Trace Info by clicking the link below.

Trace Info
As you can see, Visibility is set to Ignore for the Capsule Component
The Skeletal Mesh Component is set to Block the Visibility channel
You can simply use the default Pawn Collision Preset, but I prefer to Ignore the Camera channel so that the characters do not change the player camera position
For simple hit detection, we do not care to even test if the skeletal mesh was hit