Collision Settings
Last updated
Last updated
Since Universal Monster is also a complete combat system with hit detection, collision settings are very important to understand. UM is capable of working with any custom collision channels and object types that you may add for your project. Depending on how accurate you want the hit detection to be, there will be some alterations you may need to make to the default collision settings of the Capsule Component and the Skeletal/Static Mesh Components.
If it is important that you are able to determine which specific bone was hit, then you will want to make sure your Capsule Component is not triggering the hits. In the following example, the hit detection traces are being done on the Visibility channel.
If you do not care to track the specific bone that was hit, then you can let the Capsule Component handle the hit detection and turn off collision for the Skeletal Mesh.
Universal Monster allows you to set custom trace settings for every attack, projectile and special attack. You can find more information on the Trace Info by clicking the link below.
Trace Info