Flee

The Flee task tells your AI to run away from its Current Target. You can setup your AI to run away at random angles to give it a more realistic feel. They will run away until the Task Conditions are met, a specific duration has elapsed, or when the AIMoveTo node finishes and returns a Success or Fail result.

Task Info

Min Angle: Minimum Angle relative to Direction away from Current Target. Max Angle: Maximum Angle relative to Direction away from Current Target. Angle Offset: Offset of the random angle chosen between Min Angle and Max Angle. Min Distance: Minimum distance to be used to find a reachable point. Max Distance: Maximum distance to be used to find a reachable point. Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed.

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