Maneuver
Last updated
Last updated
The Maneuver task forces the character to move in the chosen direction. This task is perfect for making a character circle around behind their Current Target in order to flank them. When Maintain Range is set to true, the Maneuver task will use the Min/Max Distance to determine how far from its Current Target it should be maneuvering.
Min Angle: Minimum Angle relative to the character's forward vector. Max Angle: Maximum Angle relative to the character's forward vector. Angle Offset: Offset of the random angle chosen between Min Angle and Max Angle. Min Distance: Minimum distance to be used to find a reachable point. Max Distance: Maximum distance to be used to find a reachable point. Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed. Face Target?: Should the character always face the Current Target? Maintain Range?: Should the character use Min/Max Distance for maneuvering?