Maneuver

The Maneuver task forces the character to move in the chosen direction. This task is perfect for making a character circle around behind their Current Target in order to flank them. When Maintain Range is set to true, the Maneuver task will use the Min/Max Distance to determine how far from its Current Target it should be maneuvering.

In this Maneuver example, the character will move to the right and since Face Target is true, it will circle around its Current Target

Task Info

Min Angle: Minimum Angle relative to the character's forward vector. Max Angle: Maximum Angle relative to the character's forward vector. Angle Offset: Offset of the random angle chosen between Min Angle and Max Angle. Min Distance: Minimum distance to be used to find a reachable point. Max Distance: Maximum distance to be used to find a reachable point. Min Movement Rate: Minimum percentage of max walk speed. Max Movement Rate: Maximum percentage of max walk speed. Face Target?: Should the character always face the Current Target? Maintain Range?: Should the character use Min/Max Distance for maneuvering?

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