Trace Info

Data Table Row: You can store your Trace Info in a data table. One Hit Per Actor?: Should the Trace only damage each individual actor once? Traces Per Second: How often should the Trace occur? Trace For Objects?: Should the Trace be tracing for objects? Trace Objects: The object types to trace for when Trace For Objects is true. Trace By Channel?: Should the Trace be tracing by channel? Trace Channel: The channel to trace when Trace By Channel is true. Trace By Profile?: Should the Trace be tracing by profile? Trace Profile: The profile to use for the trace when Trace By Profile is true. Trace Complex?: Should the trace check for complex collision? Ignore Self?: Should the trace ignore the object that is doing the trace? Classes To Ignore: Array of classes that should not trigger hit results. Pass Through Friends?: Should the trace continue when it hits an actor with a friendly state? Damage Friends?: Should the trace return a hit result when it hits an actor with a friendly state? Friendly States: Array of faction reputation states to consider friendly. Pass Through Environment?: Should the trace continue when it hits an actor that is considered an environment object? Damage Environment?: Should the trace return a hit result when it hits an actor that is considered an environment object? Environment Objects: Array of object types to consider as environment objects.

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