Group Formations
Last updated
Last updated
Tired of all your AI just roaming around alone? Universal Monster allows you to put your AI into Group Formations of many types. You can create large scale military formations or simply have a few AI follow the player as needed. The formations options are extremely customizable and if the formation you wish to create does not exist, just make a suggestion on the UM Discord and if it can be created using math, then it will be added. Since UM utilizes math algorithms to create these formations, they are very efficient and can be created during runtime without any performance issues.
Data Table Row: All of your Group Formations can be stored in a Data Table and referenced here. Formation: The type of Group Formation to use. More information on each type is below. Perimeter Only?: If true, the middle of the Group Formation will be left empty. Formation Spacing: The space between units of the Group. How this is used by each type is explained below. Formation Angle: The angle of the Group Formation. How this is used by each type is explained below. Mob Edge Density: Used by Mob formation only! Higher values move units closer to the edge. Auto Units Per Row?: Used by Square formation only! Use math to determine Units Per Row. Units Per Row: Used by Square formation only! If Auto Units Per Row is false, choose the number of Units Per Row. Num Rows: Used by Circle formation only! Choose the number of rows to be used in a Circle formation. Leader Spacing: Distance of Leader from the Group Formation. Leader In Formation: Should the Leader occupy the first location in the Group Formation? Leader In Center: Should the Leader occupy the center of the Group Formation? Right Then Left: Should the Group Formation be fill from right to left? Default prioritizes left over right.
More Info Coming Soon.
More Info Coming Soon.
More Info Coming Soon.
More Info Coming Soon.
More Info Coming Soon.
More Info Coming Soon.
More Info Coming Soon.