# Timers

**Universal Monster** utilizes a special **Timer** blueprint to create **Special Attacks** and **Status Effects**. Depending on how you configure the **Timer**, you can create many different types of **Special Attacks** or you can simply spawn a **Status Effect** to be applied to the target. The **Timer** blueprint is also used to spawn **Particle Effects** that are meant to last a specific duration.

## Line

More Info Coming Soon.

## Cone

More Info Coming Soon.

## Area Of Effect

More Info Coming Soon.

## Damage Over Time

More Info Coming Soon.

## Status Effect

More Info Coming Soon.

## Particle Effect

More Info Coming Soon.


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