Universal Monster
  • Universal Monster v1.4.3
  • Overview
    • Changelog
    • Integrations
      • FPS Multiplayer Template 4.0
      • TPS Multiplayer Pack
      • Survival Game Kit v2
      • Survival Game Kit v1
      • Easy Survival RPG v4.0
      • Horror Engine
  • Features
    • Monsters
      • Character Blueprint
        • BP_UMComponent
        • BPI_UniversalMonster
        • Collision Settings
        • Animation Settings
        • Sound Settings
      • Animation Blueprint
    • Combat System
      • Attacks Array
      • Melee
      • Projectiles
      • Timers
      • Bullets
      • Trace Info
      • Player Attacks
    • Behavior System
      • Behaviors
      • Tasks
        • Wait
        • Animation
        • Move
        • Find
        • Flee
        • Hide
        • Locate
        • Return
        • Chase
        • Maneuver
        • Attack
    • Faction System
    • Group Formations
    • Conditions
    • Data Tables
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On this page
  • Line
  • Cone
  • Area Of Effect
  • Damage Over Time
  • Status Effect
  • Particle Effect

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  1. Features
  2. Combat System

Timers

Universal Monster utilizes a special Timer blueprint to create Special Attacks and Status Effects. Depending on how you configure the Timer, you can create many different types of Special Attacks or you can simply spawn a Status Effect to be applied to the target. The Timer blueprint is also used to spawn Particle Effects that are meant to last a specific duration.

Line

More Info Coming Soon.

Cone

More Info Coming Soon.

Area Of Effect

More Info Coming Soon.

Damage Over Time

More Info Coming Soon.

Status Effect

More Info Coming Soon.

Particle Effect

More Info Coming Soon.

PreviousProjectilesNextBullets

Last updated 3 years ago

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